You can download the final source file here Good luck! This part completes the tutorials that you will need to create all the 'Shell Animations' so now you are ready to create stunning animations. Press CTRL+ENTER to preview the animation and if happy with it export it to AVI as described in Part 1. In 'Properties' (1) tab click on the 'Loop' and select 'Play Once' (2) from the drop-down menu. The final step you need to do is set that the explosion plays only once in case you still have some extra frames after it so it will not loop. You will probably need to wait a few seconds so please be patient. Once happy with the explosion hit 'OK' to insert it into your flash document. Please note that every time you change a setting you will need to hit this button to see the changes. When you set all the settings click the 'Update Preview' button (7) to see your animation. You should just leave it on 0% as this will make all the fragments disappear. Finally set the size change of your fragments if you wish to do so (5) and the final alpha of your animation (6). The higher you set these numbers the bigger the explosion. As I wanted that my fragments don't fly around too much I set them both to 20. Next are Arc Size (3) and Rotate Fragments by (4). After that set the direction (2) in which the explode fragments should move to after the explosion. First select the duration of the 'Explode Animation' you want (1). I used the below settings for this tutorial. I suggest you to try-out different settings until you get the desired effect. Right-click on the object you wish to 'Explode' (LOL) and select Timeline Effects>Effects>Explode (2) from the drop-down menu.Īfter completing STEP 4 an 'Explode' window opens. We needed to remove the tween because the 'Explode' effect can't be applied properly on the 'Motion Tween'. First click on the frame next to the middle keyframe and press 'F6' to create new keyframe (1) and then right-click on it and select 'Remove Tween' (2) from the drop-down menu. Now we need to remove the 'Motion Tween' of the second half of the animation. Click on the last keyframe (1) and press 'Shift+F6' to remove it. Next we need to remove the second half of the animation as we will replace it later on with the 'Explode' effect. To get started either open the source file with which you ended up at the end of Part 2 or click here To do this select the ‘Selection Tool’ and select the folder (1) and press key ‘Delete’ on your keyboard. In this part I will show you how to use the ‘Explode’ effect that is ideal to use for the ‘Empty Bin’ and ‘Permanent Delete’ animations. If you haven’t read Part 1 WWW Link and Part 2 WWW Link I suggest to go through them before proceeding with the final part. This is the final part of my ‘Creating Shell Animations for SkinStudio’ tutorial series.
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